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whenever you hit with an attackmagic missle 5e 1 Action: 5th level magic Missile, transmuted to the damage type of Immolation, so Fire

Later in the game, when your to-hit modifier is better, other spells are better. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Gain a bonus to one of the spell’s damage rolls. Magic missile is multiple effects, each of which damage a single target. attuned dmg uncommon wondrous-item. Vision: The sense or ability of sight, or something seen, an object perceived visually. Max 20 and averages at 11 its effective damages are 15 and 8. The DC equals 10 + the spell’s level. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Paid Sponsor Link: MISSILE! A gygaxian spell from the 70's still going in 2020!Music:Fela by EgoziTurkish Booze by Ro. The darts all strike simultaneously, and you can direct them to hit one creature or several. Bestow Curse: "While the target is Cursed, your attacks and Spells deal an extra 1d8 necrotic damage to the target. 1 Minute. But what you actually should be doing is rolling 1d4+1 and multiplying it by the number of darts striking a target. a ranged spell attack for each missile. So, despite the hah being a CR5 monster, magic missile is still using a lvl 1 spell slot, and fires 3 darts. But what you actually should be doing is rolling 1d4+1 and multiplying it by the number of darts striking a target. You basically get to assign these d4s anywhere you’d like, no chance of failure, no funny business. Kreeshah. The Arcane Firearm feature says:. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. The spell Jim's Magic Missile from the Acquisitions Incorporated source book reads in part:. For example: To borrow an example from burad2 above, Stone Giant (Monster Manual, pg 156, or here) has " Rock. A dart deals 1d4 + 1 force damage to its target. This is evident from the Rogue Arcane Trickster subclass. Artificers lack of decent direct damage spells, and the high power of magic missile as a spell, do make this less true. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Either way, that is RAW now in 5e. For Magic Missile, the spell description actually covers this: "Each dart hits a creature of your choice that you can see within range. It can also be found in Golden Lock Boxes found in Dungeon and Stockade Crates which are fished up in the Dungeon. 1 Action: 5th level magic Missile, transmuted to the damage type of Immolation, so Fire. First Post. If the boss has elemental weaknesses, Chromatic Orb is probably the best single target damage spell. A dart inflicts one force and 1 + 4 damage the intended target. Whether or not the spell can be CounterspelledMagic Missile. It requires vocal and somatic components and takes an action to cast. Each dart is aimed at a creature you choose that is visible within the of. A fifth edition D&D book created in partnership with Penny Arcade Inc. Level 5-10. For 1 charge, you cast the 1st-level version of the spell. Which makes taking the analytical average a pain in the arse, esspecially if you have more darts. I lost my first character, Tormyr the shiny lawful good paladin, to a group of level 1 wizards in training. ”. Since there are so many different types of spells, and different ways of. What Are the Rules for Shield in 5e? The rules for Shield in DnD 5e are as follows: Shield counts toward the triggering attack. On a 1 to 5, the tarrasque is unaffected. Whenever a ranged weapon attack is made against a target. I also knew that. For example, the Ranger spell Lightning Arrow. The darts all strike simultaneously, and you can direct them to hit one creature or several. You spent many long hours at the shooting range honing your mastery of magic missiles. I'm not familiar with 5e though, so don't take my word as absolute. On a hit, the target takes 1d10 fire damage. Wand, uncommon. Beginning at 10th level, you can add your Intelligence modifier (minimum of +1) to the damage roll of any wizard evocation spell that you cast. The truth lies somewhere in between. Regarding the Hag's ability to cast magic missile, how many does she cast at a given time?One? I'm trying to determine what level of spellcaster a Night Hag should be treated to get an idea how many magic missiles she has on each casting. This is not per missile, this is per target, when following the sentence in the PHB for AOE. On a hit, a missile deals 2d4 force damage to its target. Magic Missile is not a Ranged Weapon Attack. It is time I fess up to something though, those +1 magic weapons we priced at 750 gp… if we use this system above us, than they are way cheaper than they should be. Range: 120 feet. For example, a 9th level magic missile deals (1d4+1) times 11 damage, an average of 3. It's multiple sources of damage that all use the same single dice roll. The spell created three whistling darts of magical energy that shot at targets of the caster's choice in a twisting motion. A single. The chicken regains 1 hit point at the start of its turn. To summarize, the attack roll is d20+ (DEX or STR)+Proficiency, and the damage roll is (original weapon damage dice or Martial Arts' monk weapon damage dice) + (DEX or STR). Jim's Magic Missile. You basically get to assign these d4s anywhere you’d like, no chance of failure, no funny business. That leaves us the real question here as to whether or not Magic Missiles are separate sources of damage, or if the missiles hitting concurrently represent a single taking of damage. Originally Posted by Man_Over_Game. Details on the planes of existence and terrains. Deflect Missiles is a feature gained at level 3 by all Monks regardless of which Monastic Tradition they choose. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Range: 120 feet. Suddenly that first level Magic missile gets a lot more powerful, dealing anywhere from 3-6 damage per missile, if you’re a Wizard with an Intelligence bonus of only +1, but more likely you’ve got at least a +4 by level 10, if not the max of +5. 5]. - Reflective Carapace. Legend. Neither does any additional character option / feats / etc. Magic Missile is a Special Case. A typical spell requires you to pick one or more targets to be affected by the spell's magic. Magic Missile has some uses outside of battle. You choose the target for each missile. Almost any spellcaster who can learn it is better off taking it. So magic missile is just the best, at low levels, against high-AC enemies. These are the best DnD magic items 5e: Bag of Holding 5e – A solid DnD storage option. DR is different than hardness. that trigger off of an Attack or Hit. Disintegrate's damage is 35+40 for 75 (50-100) Force, where a 6th-level Magic Missile with Empowered Evocation is 8* (1d4+1+Int Mod) where if it's a +5 Int Mod it's 68 (56-80) Force damage. . D&D defined the genre of fantasy role-playing games, and remains the most popular table-top version. If you hit 3 people with 1 missile each, they would all take 1d4+1 +2d10 damage. 1. That is it! The rest is up to you. Posts: 302. the Tarrasque's hide can deflect magic missiles. " The rules for rolling damage clearly states, "If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. The spell's ability to cause automatic damage makes it one of the most-used spells. The darts all strike simultaneously and you can direct them to hit one creature or several. 5 but i really wanted to try 5e. AI turns out to be a big fan of Magic Missile, particularly as it avoids potentially damaging its fellow party members. (Except at 5th and 6th level, where you'd have to be missing more than 25% of the time, and 9th and 10th level,. The "Damage Rolls" section of the rules Mirror Image 5e D&D Guide [2023] Thursday 30th of March 2023. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. . Curse. (4873 items) Environments. A dart deals 1d4 + 1 force damage to its target. You create three glowing darts of magical force. The spell created three whistling darts of magical energy that shot at targets of the caster's choice in a twisting motion. But iirc magic missile is pretty much a homing missile that always hits. Tessa takes extra damage from Fury of the Small. A level 2 Sorcerer has 3 spell slots. Given that Jim’s Magic Missile is NOT the same spell as Magic Missile, I. Item Tags: Warding Jewelry. Magic missile is specifically called out as an example of a spell that you cannot Twin. The missile strikes unerringly, even if the target is in. An easy guide to the Uncommon Wand, its price, and its magic aura when seen through the Detect Magic spell. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. Additionally you roll 1d4+1 once and apply that to each missile, regardless of who it hits. We put together a few p. If an attack hits a duplicate, the duplicate is destroyed. ) Genie's Wrath: "Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. $egingroup$ I agree with this interp but would add a caveat that a generous DM could hint at the damage by suggesting where the missile MIGHT hit (center chest [high damage] or wing an arm [low damage]) and allow the player the choice. Magic Missile is one of D&D 5e's most dependable spells. Now let's take a Magic Missile cast on spell level 3 (5 missiles) and distribute them on three targets 1, 1, 3. Normally magic missile can't be used to attack ethereal creatures, because it cannot be used without being able to perceive the target. I lost my first character, Tormyr the shiny lawful good paladin, to a group of level 1 wizards in training. Shield 5E is one of the best first-level defensive spells in the game. A 2nd-level force missle mage can cast Shield once per day as an immediate action. Wizard, 1st level, Arcana Domain (10, Magical Secrets) There are no things that are needed. Without triggering weaknesses, it's already about as good as magic missile if you can hit about 50% of the times. You can actually leave off the last 2 since we can just send however many missiles are left to the last target, so the following command is equivalent:Let's compare Melfs Acid Arrow with a 2nd level magic missle. Your magic missile does 2d4+2 damage and always hits = 2* (2. Jeremy Crawford has confirmed this: Shield of Missile Attraction. Physical Description. 3 has 5 HP - he’s asleep, your total is now 35. So. To elaborate a bit, ". Ie an attack roll. This means a couple of different things. Each dart hits a creature of your choice that you can see within range. If you go RAW you now roll 1 damage roll and apply the same result to all targets, meaning all targets get the same amount of damage. MM is a ranged weapon and as such is good for striking opponents who are beyond physical reach. Magic missile is cool. No, Magic missile is not an attack. First of all, it uses 1 damage roll for multiple instances of damage: each dart shares a single damage roll (1d4+1). 5e. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile spell from it. Brooch of Shielding - DND 5th Edition. Some creatures regenerate, some have Darkvision, the Rug of Smothering just happens to have an ability that transfers damage it takes to its victim. The end result is that the Magic Missile is cast, the slot is expended, but it does not hit anything unless you specified. You create three glowing darts of magical force. Here’s are the important components of the build: Hexblade 1/Evoker Wizard 10+. The spell description calls out a specific feature of shield, which is that it prevents any damage from magic missile. As the spell description clearly states, the +5 AC and Magic Missile immunity happens instantly and applies to the triggering attack. You've more than doubled the Sorcerer's daily spell slots giving them a Wand of Magic Missile. For example: if our example wizard casts magic missile using one of their 2nd-levei slots, that magic missile is 2nd level. It strikes a target automatically, with multiple missiles launched at higher levels. 5's Force Missile. And if I upcast fireball to make it deal more damage it still does 1 concentration. I am a sorcerer, I was reading Twinned Spell. The darts all strike simultaneously, and you can direct them to. A rare few are metal, glass, or even ceramic, but these are quite exotic. Take 2 levels of UA Lore Mastery wizard to get the Spell Secrets ability. A dart deals 1d4 + 1 force damage to its target. The Fire Rune is best for max damage, however at t16 pick any rune on Magic. Jim's Magic Missile. In most cases you'd see the missiles speeding towards you! sburkar. Magic Missile – DnD 5eMy 5e group just finished playing through the 5e Starter Set. Neither roll-to-hit nor saving throw, 100% chance to do its damage. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. It is a 30 plus year old name with strong van painting vibes. Death saving throws give you some buffer against death, but once you're down you can die very quickly when facing many attackers. Yes. current level. Learn how to cast and use Magic Missile, a 1st-level evocation spell that creates three glowing darts of magical force that deal 1d4 + 1 damage to a target of your choice. Either way, that is RAW now in 5e. No. A comprehensive list of all official magic items for Fifth Edition. Evocation. The force damage type is better than any other damage type. C. Shield of Missile Attraction. Most of them live. ORTotal cover means they can't be targeted. 1 Action. 102). If you can trigger the weakness, though, the damage dealt is pretty strong for a 1st level spell. 11–12. Add Hexblade's Curse and you get 100 average, assuming levels 11-12, 108 for 13-16 and 116 for 17-20. D&D 5e monks have good Dexterity saving throws, but that isn't always enough to save them. Y. Magic missile, also referred to as battlestrike, was a spell that cast bolts of pure force from its caster's fingertips. At 4th level Magic Missile does (1d4+1)*6, average of 21. No other specific exceptions are made. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell. At Higher Levels. I don't play 5e that much so I apologize if this is a well tread topic, but I haven't seen it mentioned anywhere. To me that would give weight to letting them strike objects as well as people. Each dart hits a creature of your choice that you can see. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. So on average, 108 damage, assuming 20 cha, 20 int. A typical spell requires you to pick one or more targets to be affected by the spell's magic. Casting Time: 1 action. No, you can't. This is also supported by Jeremy Crawford:. The wand regains 1d6 + 1 expended charges daily at dawn. You create three glowing darts of magical force. Arcane tricksters can only learn spells from. PHB, pg 257 "Each dart hits a creature of your choice that you can see within range. An invisible barrier of magical force appears and protects you. A Wand of Magic Missiles is one of the most valuable wands in D&D. Extra Attack, Stunning Strike 6th. Using your 9th-level spell slot on magic missile is a terrible idea. It requires either a high intelligence score or being an elf, and only works for prepared spellcasters with spellbooks. On a successful check, the spell ends. A Wand of Magic Missiles 5e is a magical item that shoots out up to five magical missiles that deals 1d4+1 force damage each. The semi-relevant part of the description states: Nothing can physically pass through the wall. While holding this shield, you have resistance to damage from ranged weapon attacks. . For your example, if a magic item grants 1 to spell DC, +2 spell attack rolls and +2 to spell damage, then due to its wording it would increase spell damage by 2 whenever damage from a spell is calculated. Most wands are wood, but some are bone. There is a reason Magic Missile is one of the most iconic D&D spells ever conceived. The examples you give work out as 4. Magic Missile (1st-Level Spell; Requires a Spell Slot). The spell would need to be cast at. #4. That's topped by a single Greatsword attack by an 18 STR fighter (11 avg). A magic missile is not an attack, so you get no extra damage from hex. Magic Missile is a spell that's available as of level 1, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' D & D-Spells. Yeah but you need to roll to hit with chromatic orb. A magic shop – as the name indicates – is supposed to feel magical, so the first thing you need to think about when running a magic shop is how to convey that the shop is extraordinary. Each dart hits a creature of your choice that you can see within range. " denotes that there is an attack roll as a requirement to proc the effect. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra. 60 ft (5 ft ) Slashing. At 5th level you create two darts, at 11th level you create. that trigger off of an Attack or Hit. This is because of the rules of Damage Rolls:. Magic Missile Class: Magic-User: Level: 1 School: Evocation Components: V, S Range: 6" + 1"/level Casting Time: 1 Segment Duration: Special Saving Throw: None Targets: One. In 5e spell design, 1st level spells cast as 2nd level spells are intended to be weaker than real 2nd level spells; the upgrade from upcasting is supposed to be less than the upgrade from 2nd level effects. Thus the process is: Assign a target for each magic missile created by the spell, you may target one creature more than once; Roll damage for the spell of 1d4+1 + [bonus] Jim's Magic Missile. The "why" seems to be. Tessa takes extra damage from Fury of the Small. In the initial release of 4th edition, magic missile required an attack roll. Each missile will hit, so no attack roll. 5e resolves that with 3 attack rolls just like scorching ray. Do away with the drudgery of your grandfather's magic with this improved version of the spell, as used by Jim Darkmagic!Per the Rug s description: Damage Transfer. You can direct all three darts to a single creature, or split them up among multiple. 1 Minute. Magic Missile Source: Player's Handbook 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. Sep 25, 2014. Magic Missile is not a Ranged Weapon Attack. You can increases the spell slot level by one for each additional charge you expend. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Magic Missile is good to keep around for the auto-hit and force damage, but I would probably drop it by level 7, maybe 9 at the latest. 5. Casting Time: Action. In addition taking the analytical average means that it is difficult to get a view on how the damage can vary. The ability to expend a 1st. only touch and ranged touch spells need to hit the ac. Magic Missile. These points can be used in two ways, creating new spell slots, and metamagic. At Higher Levels. Generally, the distinction doesn't matter, but it means that features and items like Imbued Wood Focus technically adds the +1 to every bolt, rather than to just one bolt. ) You can modify the spell to instead roll 3d4+3 at first level, and then in the HIGHER LVL CAST DAMAGE section, set it to 1d4+1. A multiattack is separate attacks, so you'd have to roll for each attack that hits. Another thread I was in got nearly derailed by a discussion about Magic Missile, and I've got a few questions about the spell and how it works, or at least, how you all choose to play, since I kind of feel like it's mostly a personal decision, since the difference between the options doesn't have a major impact on gameplay. The wand regains 1d6 + 1 expended charges. Magic Missle doesn't require an attack roll. Alchemy Jug 5e – Encourages creative (liquid-based) ideas. #4. Six stars, located on the robe's upper front portion, are particularly large. Using your 9th-level spell slot on magic missile is a terrible idea. Magic Missile is wierd, if you roll a 3(1d4+1), then each individual dart deals 3 points of damage, rather than rolling the dice separately for each. single. Naturally this would be extremely potent when combined with magic missile, but the artillerist does not have magic missile on its spell list (the armorer gets magic missile, but it doesn't have the arcane firearm feature. It gives any character a reliable fallback option. So I make each dart hit a different target. A dart deals 1d4 + 1 force damage to its target. The general rule is: If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack. Evocation. Magic Missile 3x(1d4+1) damage, single or multiple targets. Level 6 of Warlock and Sorcerer are extremely important to this build, otherwise it sucks. Magic missile just hits. They automatically hit. But Shield specifically mentions Magic Missile and that the target of a Shield cannot take damage from Magic Missile. In those 3 castings I did 204 damage. For example, the Ranger spell Lightning Arrow. That is it! The rest is up to you. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities. It's one of the best Uncommon D&D 5e magic items for spellcasters who are out of spell slots, melee fighters who lack ranged damage, and any character without good damage options in their own right. Range: 120 feet. The problem with that is that the DM in question ruled that Magic Missile, when affecting a single creature, counts as a single damage roll. The wand regains 1d6 + 1 expended charges daily at dawn. Each dart hits a creature of your choice that you can see within range. While holding it, you can use an action to expend 1 or more of. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. The Magic Missile Spell. 125. Missile does 10. Do away with the drudgery of your grandfather's magic with this improved version of the spell, as used by. Yes. It fires an exploding projectile that can be controlled by holding the ⚒ Use / Attack button and moving the cursor. magic missile deals max 15 averaging at 10. If the roll is odd, you shrink that number of inches. )Genie's Wrath: "Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. whenever you hit with an attack. Evocation wizard + hexblade warlock is the best option imo. Make a ranged spell attack for each missile. Since magic missile doesn't require an attack roll, it won't proc the effect. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Starting with the secondGain a bonus to one of the spell’s damage rolls. There you have it; every official D&D 5e upcast-able spell published before 2021. Classes: Sorcerer, Wizard, Rogue. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. . (I would rule that a non-damaging spell would not be. TrizzlWizzl. ). Each dart targets a creature of your choice that you can see within range. 5 and 4. , Deflect Missiles 4th +2 1d4 4 +10 ft. The rules of D&D 5e don't cover Magic Missile very well, so whether each missile counts as a separate source of damage is at best unclear. Wand, uncommon. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. If we assume the average PC misses 30% of the time and crits on a natural 20, a 1d8 damage cantrip works out to an average of 3. . The darts all strike simultaneously, and you can direct. Choose one creature, object, or magical effect within range. If you want to make the macro absolutely canon for 5e, it's 1d4+1, with a notation of how many missiles are produced. I am currently a level 4 rogue that has specialized at level 3 as an Assassin. It would be worse than using magic missile for single target using the twitter ruling (min damage with it is 28, max damage for Cone of MM's 5d4+5+Int is 30). Assuming 5e, you're unable to use scrolls. Fire Bolt. Draconic Bloodline Sorcerer 6 gets us Elemental Affinity (Fire) which. This is the same damage as a 3rd level magic missile targeting a single target. It is also fun to play with, if you enjoy relaxing, rune options and a good light show, try out this build while the season lasts. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Wondrous item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the Magic Missile spell. The rules for Scorching Ray can be found in the Players Handbook on page 273. Yes, magic missiles automatically hit. With second level Magic Missile, you'd have a near certainty of taking out all the dupes and also dealing damage to the caster. That's topped by a single Greatsword attack by an 18 STR fighter (11 avg). Maybe. Fireball does 8d6, or 4d6 if they succeed, to each creature in the area. Nope. 375 damage per use. 4 has 15 HP - he’s not effected by the sleep spell. So the more missiles you through greatly increases the chance of breaking concentration. It is also one of the only "a 1 does something bad" type rules in any 5e book, probably allowed to slip in because of Acq Inc's semi-third party development and. In this case the casting of Magic Missile is successful, but the reaction of the Flameskull's Shield spell will occur after that casting but before the magic missile spell takes effect and damages it. When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled. Range: 120 feet. In our 5e game, we have play-tested a 3rd-party wizard subclass from MCDM Productions, the Order of Hibernation. Before the Spellplague and after the Second Sundering, magic missile grew in power as its spellcaster did, so that more experienced wizards or sorcerers cast more bolts with a. If you can trigger the weakness, though, the damage dealt is pretty strong for a 1st level spell. $egingroup$ It's probably worth noting that "Magic Initiate (Wizard)" and "Magic Initiate (Cleric)" don't actually appear as separate feats in the 5e books with the wording quoted - only one Magic Initiate feat appears in the PHB, with the wording: "Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. Physical Description. Magic Missile. ; Dungeons & Dragons: . On your round casting a. ) This spell is cast in addition to the force missile. You create three glowing darts of magical force. If the target is immune to the magic missile spell, such as by being under the effect of the shield spell, then they are also immune to this spell. Jim’s Magic Missile: Go Big or Go Home. That is why. For 1 charge, you cast the 1st-level version of the spell. Magic Missile, Improved. At first level, you might be rolling 3d4+3 damage for your magic missile spells, giving you a result of 6-15 points of damage. If the chicken takes damage from the magic missile spell, this trait doesn't function at the start of the chicken's next turn. Magic Missile, 1st level Evocation (Sorcerer, Wizard). Due to magic missile's "one damage roll for all darts" rule, it seems like there are a good number of ways to up the damage on this spell. This also comes up when it comes to death saving throws. Magic Missile was always a good answer to Mirror Image. Sep 25, 2014. Each missile does 1d6 force damage. Traps and other artificial stumbling blocks. Grenade Parts. Naturally this would be extremely potent when combined with magic missile, but the artillerist does not have magic missile on its spell list (the armorer gets magic missile, but it doesn't have the arcane firearm feature to make use of it). Guaranteed 3x 1d4+1 damage for an average of 10. These ones just hit, and some of them hit hard. Verbal Component (Alternative): Into the air, my missiles go; target my enemy, hit my foe. The darts all strike simultaneously and you can direct them to hit one creature or several. Sep 27, 2016. How Does Fury of the Small Work with Magic Missile? Magic Missile is a spell that deals damage, so Fury of the Small can be used when casting it. I also knew. 5 and never misses so its effective damages are the same. Effectively, the spell expands to fill the slot it is put into. Many of the original concepts have become widely used in the role-playing community across many. All etherealness does is put you into the Border Ethereal, and its details restate the DMG — it doesn't somehow create a unique, different physics paradigm for just the spell user.